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Since the very offset the Pokémon series has depended on a fragile Rock-Paper-Scissors-mode rest to its Pokémon battles. Blazon effectiveness is a key role of edifice an effective team in Pokémon GO or Pokémon Brilliant Diamond and Shining Pearl, or Pokémon Sword and Shield — or any of the other Pokémon games. Once you lot know the basic strengths and weaknesses of the dissimilar types, you'll easily triumph confronting any Pokémon type you come up beyond in battle.

Every Pokémon belongs to at least one Type and will exist strong (super effective) or weak (not very effective) against other types. Some are pretty obvious - it's no surprise that Water-blazon Pokémon will be stiff against Fire types, simply new players coming to Brilliant Diamond and Shining Pearl (or Pokémon Sword and Shield and the Galar Pokédex) may take trouble committing the strengths and weaknesses of the 18 chief types to retention. Therefore, we've produced the following Pokémon type chart to help you lot rapidly suss out what's what when it comes to Pokémon battles.

In this guide, we'll help you understand how Pokémon types chronicle to each other, how the mobile game calculates attack force and key means in which this differs from the console game series.


Pokémon Type Effectiveness and Weakness Chart

Our blazon chart presents the xviii Pokémon types in attack and defence scenarios. To employ it, but find your Pokémon's type to see what its attacks are stiff and weak against, and what it is resistant and vulnerable to when defending. This nautical chart is designed for use with Pokémon GO, just the general force/weakness information holds true for most every Pokémon game.

  • Types bolded in square brackets ("[Type]") are subject field to a further cutting in effectiveness – in the mainline games these are outright immunities
  • If a type is non listed, damage is neutral (1x)
  • The strength of an attack is increased if the set on blazon is stiff confronting both types of a dual blazon Pokémon
  • Type resistance and vulnerability finer cancel each other out on dual type Pokémon (resulting in a neutral attack)
Attack Attack Defence force Defence
Super Effective Against Not Very Constructive Against (or Immune TO*) Resistant To (or IMMUNE TO*) Vulnerable To

Issue →

Type


Bargain 1.6x damage

(2.56x if 2 types)

Deal 0.625x [0.39x] damage

Take 0.625x [0.39x] damage

Accept 1.6x damage

Grass

Ground, Rock, Water

Bug, Dragon, Burn down, Flight, Grass, Toxicant, Steel

Electric, Grass, Ground, Water

Bug, Fire, Flying, Ice, Toxicant

Fire

Bug, Grass, Ice, Steel

Dragon, Fire, Stone, H2o

Issues, Fire, Grass, Ice, Steel

Ground, Stone, H2o

Water

Fire, Footing, Rock

Dragon, Grass, Water

Fire, Ice, Steel, Water

Electric, Grass

Normal

[GHOST], Rock, Steel

[GHOST]

Fighting

Bug

Dark, Grass, Psychic

Fairy, Burn, Flying, Fighting, Ghost, Poison, Steel

Fighting, Grass, Basis

Fire, Flying, Stone

Poison

Fairy, Grass

Ghost, Ground, Poison, Rock, [STEEL]

Fairy, Fighting, Grass, Poison

Footing, Psychic

Flying

Bug, Fighting, Grass

Electric, Stone, Steel

Issues, Fighting, Grass, [GROUND]

Electrical, Ice, Rock

Electric

Flying, Water

Dragon, Electric, Grass, [Basis]

Electrical, Flying, Steel

Ground

Ground

Electric, Fire, Toxicant, Stone, Steel

Bug, [Flight], Grass

[Electrical], Poison, Stone

Grass, Ice, Water

Rock

Problems, Fire, Flight, Ice

Fighting, Footing, Steel

Fire, Flying, Normal, Poison

Fighting, Grass, Ground, Steel, Water

Ice

Dragon, Flying, Ground, Grass

Fire, Ice, Steel, H2o

Ice

Fire, Fighting, Rock, Steel

Steel

Fairy, Ice, Stone

Electric, Fire, Steel, Water

Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, [Poison], Psychic, Rock, Steel

Fighting, Burn, Ground

Fighting

Dark, Ice, Normal, Rock, Steel

Bug, Fairy, Flight, [GHOST], Poisonous substance, Psychic

Bug, Dark, Rock

Fairy, Flying, Psychic

Dark

Ghost, Psychic

Dark, Fairy, Fighting

Dark, Ghost, [PSYCHIC]

Bug, Fairy, Fighting

Ghost

Ghost, Psychic

Dark, [NORMAL]

Bug, [FIGHTING], [NORMAL], Poison

Dark, Ghost

Psychic

Fighting, Poisonous substance

[Dark], Psychic, Steel

Fighting, Psychic

Bug, Nighttime, Ghost

Dragon

Dragon

[FAIRY], Steel

Electric, Fire, Grass, Water

Dragon, Fairy, Ice

Fairy

Dark, Dragon, Fighting

Burn, Poison, Steel

Bug, Dark, [DRAGON], Fighting

Poison, Steel

Note that assail and defence force type relationships are not identical – e.g. types may be resistant to types when defending that they are not super effective confronting when attacking.

Remember, things get even more interesting when Pokémon of dual types crop up and y'all accept to factor in additional strengths and weaknesses.

Types

Pokémon GO Type Nautical chart: How To Call up Pokémon types

For anyone who has invested years (or quite possibly decades) of play into this series, the type system becomes second nature. While in fourth dimension your retentivity too will retain almost of, if not the full set up of relationships (probably in space previously reserved for less important things such as the periodic table of elements, or correct operation of a scientific calculator) it is worth learning the logical relationships that do exist.

The classic example taught at the offset of every Pokémon game is that fire is super effective against grass, which is in plough super constructive against h2o, which is in turn super constructive confronting burn. This is easy enough to follow – fire burns grass, grass thrives with h2o, h2o puts out burn down – but finding similar relationships in the other 18 types is will aid you remember the arrangement.

Hither are some other ideas to go you started:

  • Stone's effectiveness confronting flying is reminiscent of the phrase "kill two birds with i stone"
  • Similarly, psychic is constructive against fighting because "brains are improve than brawn" – just psychic is vulnerable to dark and ghost because the mind cannot cope with the unknown and supernatural
  • Ground types are allowed to electric attacks because being grounded is an important principle in electric circuits – but ground can exist swept abroad be water, cracked by ice and exploited by grass.

How does Pokémon Get type effectiveness differ to other Pokémon games?

Skilful news - our type chart above works for mainline Pokémon games too, with each type sharing the same effectiveness and resistances. In that location are, withal, subtle changes made to the corporeality of damage involved in each grouping, and type differences in earlier games that need to be taken into account:

No concept of immunities/no effect

Every assault in Pokémon GO damages an opposing monster – in the mainline games, a small number of type matchups actually upshot in no damage i.eastward. immunity, usually with the message "X has no result". These matchups are:

  • Normal and Fighting allowed to Ghost
  • Flying allowed to Footing
  • Ground allowed to Electric
  • Steel immune to Toxicant
  • Dark immune to Psychic
  • Ghost allowed to Normal and Fighting
  • Fairy allowed to Dragon

These special cases still be in Pokémon GO, however, they exercise effectually a 3rd normal damage [0.39x] rather than doing no impairment at all. In our type nautical chart, these type 'immunities' are bolded and placed in square brackets. Retrieve - in the mainline games similar Pokémon Sword and Shield, these attacks will have no upshot whatsoever!

Unlike multipliers explained

Pokémon Go operates with similar principles to the mainline games, however type advantages and disadvantages are generally toned downwardly (making things less punishing for newcomers who are yet to get downwardly the complexities of the system).

Pokémon Get Impairment Multiplier

Mainline Pokémon Damage Multiplier

Strong against
('Super effective')

1.6x

2x

Weak against
('Not very effective')

0.625x

0.5x

"Immunity"
([Type] above)

0.39x

0x

Two blazon vulnerability

two.56x

4x

Historical changes to Pokémon types in mainline Pokémon games

When using the type nautical chart for older (Gameboy, GBA, DS) mainline Pokémon games bear in mind that the following changes were fabricated to the type system. These changes applied to all subsequent games, including remake titles (i.e. Pokémon Permit'due south Go Pikachu and Eevee apply the Pokémon X and Y rules)

Generation half-dozen (Pokémon X and Y)

  • Fairy type added (Fairy typing was added to legacy Pokémon such every bit Jigglypuff, Marill and Cottonee)
  • Ghost and Dark-blazon moves fabricated neutral confronting Steel (formerly 'not very effective')

Generation 2 (Pokémon Gold, Silver and Crystal)

  • Night and Steel types added (Steel typing was added to Magnemite going forrard)
  • Bug-type moves made ineffective against Poison (formerly super-effective)
  • Toxicant-type moves made neutral against Bug (formerly super-effective)
  • Ice types fabricated not very effective confronting Fire (formerly neutral)
  • A programming bug that made the Ghost-blazon move 'Lick' ineffective against Psychic Pokémon was fixed (should accept been super-constructive)

With the addition of new types over the years, the Pokémon blazon organisation has got a piffling more than complicated than Rock-Paper-Pair of scissors, but once yous've committed the above to memory (or - shh - merely left this page open on your phone as y'all play), y'all'll accept no trouble finding the right Pokémon for the correct chore.

If you're eager for a full list of the 400 Pokémon bachelor in the Galar Pokédex, check out our snazzy Galar Pokédex database tool. Yous can likewise find out more than about the three Pokémon Sword and Shield starters and their evolutions, hunt out Easter Eggs in Pokémon Sword and Shield, and find out how to find and evolve Galar region Pokémon from Sirfetch'd to Frosmoth, Alcremie and many more.